

While Resurrected‘s cutscenes aren’t new, the remastered versions look fantastic, breathing new life into old characters and scenes. The original game certainly has a lot of late-’90s PC game charm, even for someone who hasn’t played a lot of those titles.

As someone so invested in the world of Tristram, I was curious about what he would think of the remaster.īoth the original and Resurrected contain an incredible amount of visual detail. While Diablo has never been my Blizzard game of choice, he and Diablo II go way back. Dancing with DiabloĪfter we finished Anniversary (and I immediately bought Halo 3 through The Master Chief Collection), my partner started a run of Diablo II: Resurrected. I wouldn’t have been able to see these changes - and gauge what each version of the game did best - without the ability to quickly and seamlessly swap through them. In an attempt to smooth things over, Anniversary looks a little muddied in some places. The UI didn’t change between the two games, which was probably to prevent confusion. The lighting in the original was better in some spots as well, mostly due to a starker contrast between colors. It was interesting to note that not everything looked better in Anniversary. My partner and I agreed that the original game’s water textures were superior, which is important as much of the game takes place over or around water. It was a great way to see how camera movement, the use of sound, and animation had changed in a single decade. Swapping between the two gave us some unintentional laughs as we went from the sleek, music-backed set pieces of Anniversary to the almost silent, low-poly scenes of the original. The original cutscenes are done in-engine, but the remaster’s are all cinematic. The same view in the original Halo 2.īringing Anniversary closer to a theatrical experience was also the goal of the updated cutscenes, which still hold up in 2021. A scene of the Halo in Halo 2 Anniversary. The remaster’s music sounds much more cinematic and closer to something you might see in a movie, which is representative of the wider cinematic trend and blurring of media lines in gaming today. Anniversary‘s music was just as rockin’, but it felt a lot more modern in the way it was mixed and presented. Halo 2‘s original music reminded me of late ’90s and early 2000s rock with its chugging guitars and rough riffs. Besides the obvious visual updates, the aspect that struck me the most was the change in music. They were extremely different, it turns out. I’ve never played the original, and I wanted to see just how different things were in the misty past of 2004. We did this on almost every one of the game’s levels and cutscenes simply out of curiosity. While the cutscenes lag a little during the change, the transition is seamless overall. The way to swap between the original game and Anniversary is easy: Simply press the tilde key. In addition to refreshed visuals, it boasts updated music and cinematic cutscenes. Halo 2 Anniversary‘s remaster is more dramatic than most. It’s a feature I’d never thought to ask for, but now I wish every remastered game had it. Switching between versions of games so quickly and seamlessly gave us a dramatic look at how design, art, and sound trends have changed over the past few decades. He did the same while playing Resurrected. It was something I’d never thought about while playing a remastered game, but shortly into our Anniversary playthrough, we found ourselves swapping back and forth constantly to compare levels, enemies, and sounds. Both games allow you to swap between the original game’s visuals and the remastered visuals with the push of a button. Soon after we beat it, I watched him play through Diablo II: Resurrected‘s campaign. I recently played through the campaign of Halo 2 Anniversary, the 2014 remaster of Halo 2, with my partner. We try not to talk about remasters like the Grand Theft Auto Trilogy. Others, like Pokémon Brilliant Diamondand Shining Pearl, are mediocre or polarizing, bringing their old issues with them in the name of preserving an authentic experience. Some of them, like the recent Diablo II: Resurrected, are quite good and take the opportunity to bring a few of their gameplay systems into the current day. Many of us, myself included, grew up experiencing games before the days of 4K, high frame rates, and ray tracing, so it’s always fun to see what our favorite classics look like with a modern coat of paint. Thanks to the selling power of nostalgia and the popularity of retro titles, remastered and remade games have been big business for the last decade.
